Tales From the Frontier, part of the official fiction for Elite Dangerous, has now been published!
It’s been a hell of a ride to get here, from the Kickstarter through the finished product. It feels worth it though. The writers, the artists, the coordinators, the editors and the publishers have all worked hard to put out a (in my biased opinion) amazing book. Of course, you should all go out and buy several copies!
One thing I’m also proud of, is that it was agreed that some of the profits should go to something worthwhile. To that end, 10% of the profits go to Plan International.
Really, thanks to everyone who worked hard on this, and supported us all!
Loved is a flash game that …
Let me start again. Loved is a flash story …
No, not quite right. Loved is abusive.
Yes, that’s more like it.
I’ve tried a few times to write this while not spoiling Loved, but I’m finding that impossible, so this is your chance to decide whether to keep reading or not. If you do keep reading, then you may not get the full ‘Loved experience’ if you decide to play it yourself.
Have you made your decision?
Now that I’ve got all of that Security stuff out of my system I want to talk about the S5 Fingerprint Scanner. It works and
I’m quite impressed with it, and the user interface that the screen presents as well. Continue reading
I was going to discuss the fingerprint scanner of the Galaxy S5, but then I got bogged down in what security actually means. So, I’ll talk about the scanner in another post and for now concentrate on what ‘security’ actually means. Continue reading
My last phone contract was up and as always, I figure I’ll be a good consumer and upgrade to the next probably already obsolete phone.
I was thinking of moving away from Samsung, but none of the other options available really caught my attention, so I went for the S5. It appears I only get odd numbered Galaxys: the S, the S3 and now the S5.
So, was it worth it? Continue reading
Amazingly, despite what I said last time, I managed to get back to Grand Theft Auto V (GTAV) and complete the main story-line. I can’t say I was overwhelmed by the ending. However, given the way the story had been going, it wasn’t any worse than I was expecting. In fact, the best part for me was after the final credits and being thrown back into the sandbox world, a new ‘Strangers and Freaks’ mission appeared for Trevor at his home. We get to meet his mother and find out some of the source of his various issues. Continue reading
I’ve been playing a few cheap/nearly free ‘adventure’ games on the Android lately. These are of the ‘get item/use item in appropriate location’ style adventures. Ever since the early days of these things (even before they became graphical and were text based) one problem the genre had was that sometimes there didn’t appear to be any logic involved in which item was used where. The worst examples become an exercise in simply trying every object you have on every object you can see.
The other issue is that once you really start thinking about these things, you wonder just how some objects got there in the first place, and how you’re finding them so fortuitously. If a game does it well, you don’t notice this, but once you do notice it, you can’t stop. Continue reading
Grand Theft Auto V (GTAV) is in a strange place for me. I’ve put a lot of hours into the game – mostly playing around in the sandbox and doing a few side missions. I suspect I’ve spent maybe 5% of those hours on the main story missions. If that. In fact, I’ve yet to finish the main storyline. Truthfully, I’m not sure when (or if) I will. Continue reading
The more I play Thief, the more fun I’m having, and the more that some of the issues annoy me. How these can both be true at the same time I have no idea, but that’s humans for you. Continue reading
The Room Two is (TR2) finally out on Android, and of course this entry would have been more timely if I’d written about it way back then.
I’ve been waiting for this impatiently since they announced it. I really enjoyed The Room (TR) and its wonderfully polished and atmospheric take on the ‘one room’ type puzzle game.
TR2 is more of the same, but with a few caveats. Continue reading