Like many Fallout fans, I’ve been both excited and nervous about the release of Fallout 4. Excited because: Hey! New Fallout! Nervous because: changes aren’t always good, and Bethesda isn’t the best with releasing bug light products.
Of course, just as I managed to get my hands on my (pre-ordered) copy, my eye trouble decided to flare up again, and I wasn’t able to play it for several days.
Now, finally, I’ve managed to get a bit of Wasteland time in!
The introduction threw me a little as you begin without your Pip-Boy and before the world has been turned into the Wasteland.
You, your partner, and your child all live in their neat Suburban home, along with your Mr Gutsy robot butler, Codsworth. Everything seems idyllic, except for that one salesman knocking on your door.
You do eventually get to the Wasteland that Fallout players know and love, and the game begins properly.
I’m going through my thoughts on the story of Everybody’s Gone To The Rapture (Rapture). Part 1 of this, where I give a rough outline of the story, is here. You might want to read that first. Part 2 is where I discuss ‘The Pattern’. Or you can jump in with both feet and continue reading.
It can’t be that bad, surely.
I’m going through my thoughts on the story of Everybody’s Gone To The Rapture (Rapture). Part 1 of this, where I give a rough outline of the story, is here. You might want to read that first, or perhaps jump in with both feet and continue reading.
I’m not sure who will be more lost.
As with Dear Esther (Esther), there’s a lot to speculate about in Everybody’s Gone To The Rapture (Rapture). My mind keeps mulling over the story, and questions, so I thought I’d inflict them on anyone reading this. Even better, I’m going to split this across a few entries, just because it’s become so large.
I’m generous like that.
Of course, there will be spoilers, so if you’re thinking of exploring this story, I suggest you do that first. Then you can come back here and disagree with me.
Everybody’s Gone To The Rapture (Rapture, from here on in) is a new game from The Chinese Room (TCR) who gave us Dear Esther (Esther). Some are calling it a spiritual successor to Esther, in that it takes the idea of a story that you find fragments of as you walk around somewhere.
Now, I’ve come to a conclusion regarding these types of ‘games’. Many people are calling them (dismissively or otherwise) ‘walking simulators’. Instead, I’m calling them ‘Explorable Stories’. These are worlds you can move around in and discover the story within the world in your own time, often in whatever order you want. Continue reading
I finally gave in to the ‘need’ to have a custom keyboard from WASD Keyboards. I’ve been looking over the site, and what they offer, for some time. The fact that my own keyboard has been failing helped the decision.
I decided to bite the bullet and upgrade my Sony VAIO laptop from Windows 7 to Windows 10. Mainly that bloody icon in the notification area just wore me down. And yes, I backed everything up first. I don’t trust these new-fangled computery things.
Spoiler warning: I’m back to Windows 7. Continue reading
When I moved to a new house, I brought my rescue dog with me. I was worried he’d try to escape and, given this was a new area, I’d have even more trouble chasing him down. Now, I’d heard about GPS pet trackers – devices you locked onto their collar which would return their location – and thought I should look into them.
However, he seemed to actually settle in at the new house. There were no escape attempts, and I could actually leave the front gate open while I worked on the bushes outside the fence, and he’d just watch and bring me the ball. So thoughts of spending money on such a gadget faded.
Then, three months in I got a call asking if I was missing a dog. After finding where he’d got out, and doing my best to dog proof that part of the yard, he got out again two days later. Whether through boredom, a need to explore, or even the fact that he enjoyed meeting new people, he was escaping again. So, I ordered what seemed to be the best GPS tracker, the Pod Tracker, and set about doing some major escape-proofing. Continue reading
Timezones are a pain. Whether you need to know what time it is in another country for business reasons, or so you don’t wake a friend up at 3am, they’re sometimes a little tricky to work out. It gets even more interesting when you take Daylight Savings into account – given how random that sometimes is – even between states in the same country.
Now, with computers and smartphones, this is basically a “solved problem”. You can find a lot of places that will tell you what time it is where you want to call. On the other hand, coordinating people through timezones, especially if they’re not that technological, can still be a little tricky.
Dave Grossman of Phrenopolis, (and a few little things like Monkey Island and Telltale Games) has come up with an idea that’s both silly, and clever – as might be expected with someone of his background.
I was going to discuss the new GPS Tracker I bought for my dog, but I seem to have a faulty unit, so I guess that’ll have to wait. Instead, I’ll talk about a game I’ve been playing.
Dreamfall: Chapters (DC) is the (finally in production) sequel to Dreamfall: The Longest Journey (DTLJ) – which was itself a sequel to The Longest Journey (TLJ)). If nothing else, I give Red Thread Games (RTG) points for a unique way of naming sequels!
DC does it slightly differently to the original two. Both were ‘self contained’ stories (if you ignore the horrible, unresolved ending of DTLJ), whereas DC is an episodically released game. I’ve just finished the first ‘story’ and am now onto the second. Continue reading