Fallout 4: Continuing Impressions

Now that I’ve had a bit of time to play around, work out the Perk/Leveling system, play a bit with crafting and explore a lot, I will say I’m having a lot of fun with Fallout 4!

I’m rather surprised by the lack of bugs I’ve encountered.  Of course, I’ve come across the usual floating objects, things clipping through walls and the like; things you expect in any 3D game these days. I’ve only really found two bugs that meant I had to reload the game (I didn’t even have to reload a previous save, just the current point in the game):

The first was simply that the Pip-Boy (your in game wrist computer that handles inventory/map/tasks/etc) display wouldn’t come up.  The screen froze, and I got no display.  If I hit the Pip-Boy button again, things returned to normal.  As I say, all I had to do was save at that point, quit the game, and reload the save.

The other is that occasionally when I try to use the VATS (Vault-Tek Assisted Targeting System), it will zoom in on absolutely nothing. Usually I can just hit the VATS button again and it will un-zoom, and all will be fine.  Once, and only once, I had to do the ‘save/restart the game’ thing to fix it.

Given some of the game breaking bugs I’ve had before, I’m rather relieved by this.  Though having said that, there is a GameRant: Watch Out for This Game-Breaking Fallout 4 Bug.  I haven’t hit it, but I’ll be wary of going to that area now.

Getting past the whole ‘bug’ issue, I’ve been enjoying the various side quests, and pretty much ignoring the main story.  Part of that is me just wandering randomly, and picking up any quests that seem interesting.  Which is about 99% of them.  My character has only turned down two quests, because she’s only a soulless killer, not an evil soulless killer.

I’ve decided I quite like the new blend of Skill/Perks.  It’s mostly like the old Skills, but with the Perks melded in pretty much seamlessly.  It means that you can level up your skills as you used to, while adding some extra ‘touches’ to others.  Since there are less levels for each Perk than there used to be with Skills, you don’t have to quite spread your points as thinly as you used to.  It feels a lot tighter and more coherent than before.

I didn’t do much with the crafting in Fallout: New Vegas, but the crafting in Fallout 4 has a lot of depth.  I love that you can collect the junk lying around and break it down for use in modding weapons and armour.  You now have to balance the extra Caps you might get from selling that junk, with the extra mods you can make.

I haven’t played much with the settlement building, or trade routes, or any of those things yet.    Right now, they don’t interest me.  Maybe later, but right now I’m having too much fun being a wanderer in the Wasteland.

 

 

 

 

About Lisa

A Geeky Gamergrrl who obsesses about the strangest things.
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